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Showing posts with label 3. Show all posts
Showing posts with label 3. Show all posts

Tuesday, April 8, 2014

Android 4 3 Gives A New Experience

Android 4.3 Gives A New Experience - Almost a month over the presence of Android 4.3 Jellybean awaited his presence. Last Wednesday in San Francisco, Google finally officially introduced the latest OS. Overall, Android is barely perceptible significant difference from the previous version but there are some new things to consider, including improved performance and added a new profile "Restricted Profiles".

Android 4.3 Gives A New Experience
Android 4.3 Gives A New Experience
Officially Android 4.3 Jelly Bean is still using the name, it makes sense because it is a very small change. But of course it is disappointing that many Android fans to guess the name of Key Lime Pie since one month ago.  Some new features in version 4.3 include;

Multi-User Restricted Profiles

Great additional feature in Android 4.3 is a Multi-User Restricted Profile, where you can control the use of applications and other content based on the user level. Multiple user profiles are available in version 4.2.2, but the ability to create boundaries have long requested, so convinced of this being a big hit.

From the Settings screen, very easy to set up a limited account access by using the slider. And if an app offers restriction-application, just press the button for the next extra options to set restrictions.

Open GL ES 3.0

Open GL ES 3.0 to make a new version of Android 4.3 is more efficient in displaying graphics. Google demo shows impressive texture, lens flare, and illustrates that the older OS will be trouble display. While upgrading the graphics may not be visible to the average user, Open GL ES support is important because new more open to developers.

Smart Bluetooth Technology

The latest generation of Bluetooth that allows the device to connect to the latest generation of accessories that are more energy efficient contained in the Bluetooth Smart. This feature is perhaps not too be expected considering this feature was already present in iOS early 2012. And of course the Smart connections should be lower than your phone battery. Google also demonstrated the ability of its Bluetooth Smart heart rate can memonitpr depicted through fitness applications.


Android 4.3 Gives A New Experience, Download Here
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Saturday, April 5, 2014

Orange Blue by Licky Symbian 3 Anna Belle S60v5 Free Theme Download

OrangeAndBlue by Licky
very beautifull S ^3 theme S60v5 with fresh icons
OrangeAndBlue by Licky Symbian^3 Anna/Belle S60v5 Free Theme Download

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Friday, April 4, 2014

Photo Browser v2 00 2 3D Cooliris Gallery S 3 Anna Belle Nokia N8 Full Version App Download

Browse your photos with stunning 3D effects Nokia Photo Browser which offers you cool looking 3D effects while browsing your photographs.Yet it is just a ‘experimental’ project but I look forward seeing this kind of browser in next S60 devices. photo browser makes your viewing experience quick and fun:



Photo Browser v2.0
  • Pleasing visual effects
  • Intuitive touch UI
  • Magnifying glass
  • Face browsing
Click Below To Download:
Photo Browser v2.0 (3D Cooliris Gallery)  S^3 - Anna  Belle - Nokia N8 - Full Version App Download
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Tuesday, April 1, 2014

Extra Buttons v1 1 0 by LanternSoft S 3 Anna Belle UnSigned Retail Free Download

Extra Buttons v1.1.0 by LanternSoft is an utility app that places two additional live buttons on the toolbar of the homescreen and application grid. The app is available for Symbian^3 devices
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Saturday, March 29, 2014

Cut the Rope v1 00 S60v5 S 3 Nokia Anna Belle Signed Free Game Download

Cut the Rope v1.00 : The little monster Om Nom is hungry and the only thing standing between him and a full belly is you – that is your help cutting the ropes that hold the candy he wants.
Swipe your finger across the ropes to release the delicious bundles into his mouth. But don’t forget to collect the stars and break the bubbles along the way –
Cut the Rope v1.00
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Monday, March 10, 2014

App Engine SDK 1 3 1 Including Major Improvements to Datastore!

We are excited to announce the release of version 1.3.1 of the App Engine SDK for both Python and Java. While this release contains plenty of new features and fixes, weve concentrated on using our very first SDK release of 2010 to improve the heart of many App Engine applications: the Datastore.



Here are the three major improvements that 1.3.1 has in store for datastore users:
  • Datastore Query Cursors - Cursors allow applications to save and bookmark their progress through a query, so that it can be resumed later. This works great in combination with paging URLs, as well as processing in the Task Queue API, but there are many other uses. Watch for an upcoming blog post that explores Cursors in the near future. Theyre also really handy in the context of the next change...
  • No more 1000 result limit - Thats right: with addition of Cursors and the culmination of many smaller Datastore stability and performance improvements over the last few months, were now confident enough to remove the maximum result limit altogether. Whether youre doing a fetch, iterating, or using a Cursor, theres no limits on the number of results.
  • Reduced error rate with Automatic Datastore Retries - Weve heard a lot of feedback that you dont want to deal with the Datastores sporadic errors. In response, App Engine now automatically retries all datastore calls (with the exception of transaction commits) when your applications encounters a datastore error caused by being unable to reach Bigtable. Datastore retries automatically builds in what many of you have been doing in your code already, and our tests have shown it drastically reduces the number of errors your application experiences (by up to 3-4x error reduction for puts, 10-30x for gets).
But even with our focus on the Datastore, we were able to sneak in a quite a number of other new goodies into 1.3.1 as well:



For Python, weve included the AppStats RPC instrumentation library. AppStats lets users easily profile the performance of calls from their app to the App Engine backend services to identify and isolate issues such as ineffective caching, bottlenecks, and redundant RPC calls in their app. (A Java version is in beta testing now.)



And for Java, weve included a comprehensive new unit-testing framework for your App Engine apps. The unit-testing framework enables you to test your application code in a natural, fully supported manner, and also allows you to integrate your App Engine apps into other existing testing and automation frameworks.



The list of changes in 1.3.1 goes on and on (Custom Admin Console pages! Support for wildcard domain mappings! Java precompilation on by default for all applications!), so make sure to download the new version and read our release notes for the complete list (Python, Java).



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Tuesday, March 4, 2014

Acer Iconia Tab A510 Tegra 3 quad core tablet specs and review

Picture and sound quality
The Acer Iconia Tab A510 has a ten- inch (25.6 centimeter) touchscreen . with a resolution of 1280x800 pixels This glossy display presented in color vision test is a bit blurry, photos looked pale. A "poor", the Acer conceded for the low viewing angle (49 degrees horizontal, 45 degrees vertical). The sound quality when connected to a stereo got the note 3.36 (satisfactory) in the listening test were missing the highs.

Processor
Haste makes for Nvidias Tegra 3 processor. Its four cores reach benchmarks acute results (Rating: 1.99). In everyday life is the Iconia Tab A510 inputs to without delay. Toll: Needed less computing power, the four cores go into a "sleep mode", and the so-called companion or ninja-core handles - which saves battery power. In normal operation (practical application mix) held by the 15 hours and 46 minutes. Thus, the Acer Iconia Tab A510 is mobile around 80 minutes longer usable as the third iPad.

Hardware Features
From the 32-gigabyte memory are 27.41 GB for apps , files & Co. available. If necessary, you push on a microSD memory card. Via micro HDMI get photos and movies (up to 1080p) on your TV. The tablet has many photos, and text eBook formats, but it omitted some music and video formats. In addition to a five-megapixel camera, there is a second for video calling. The recordings must transfer via mini USB to the PC. The transfer rate is 12.2 megabytes per second (MB / s). In the opposite direction it was 3.94 MB / s - which is not particularly fast. Bluetooth, GPS and Wi-Fi n are missing on board, mobile telephony (UMTS).

Software Features
The operating system Android is in the current version 4.0 ( Ice Cream Sandwich ) on board. Acer installed on their tablet application SocialJogger. This connect and control your Facebook, Twitter and Flicker accounts. Acer Ring UI is a complement to traditional Android user interface. With this you navigate through various applications, or adjust settings.

Conclusion: Acer Iconia Tab A510

The Acer Iconia Tab A510 has a lot of power and impressed with multimedia and Internet functions. Particularly convinced the long battery life. For design, handling and value there are three out of five stars .
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Friday, February 28, 2014

Lost Planet 3 Review


Lost Planet 3 is both less exasperating and less diverse than its predecessors.

The Good

  • Great story that focuses on ordinary people in an unfriendly circumstance  
  • Akrid Survival mode is tense and exciting.

The Bad

  • Repetitive encounters in repetitive environments  
  • Execution stumbles dampen the action  
  • Loses what made the series unique, both online and off.
In the third iteration of the Lost Planet series, some things are gained, and some are, appropriately enough, lost. Lost Planet 2 was a frustrating and beautiful concoction, loaded with grand ideas that all too often sacrificed basic playability. In this mediocre prequel to the original Lost Planet, the frustrations are minimal, but so are the ideas; its predecessors variety and visual panache are steamrolled in favor of perfectly decent, perfectly standard shooting encounters. Lost Planet 3 is a difficult game to hate and an equally difficult game to adore. It might feature monstrous aliens, but it never thinks big.


One aspect of this third-person shooter that will keep you thinking, however, is its story, a surprise given the series lack of a personal touch and grand plot ambitions. The early hours move slowly, introducing you to hero Jim Peyton, who has journeyed across the blackness of space to the planet E.D.N. III to assist the Neo-Venus Construction company in its mining efforts. Jim is an excellent everyman, frequently exchanging personal video messages with his devoted wife, who is raising their newborn son while Jim works toward a brighter financial future. The couple labor to maintain a tone of normalcy, but never fully contain their misgivings and personal longing. The dialogue is natural and delivered gracefully; Jims love is not characterized by overwhelming passion, but by quiet adoration and sincere concern.

While performing odd jobs and fighting off the wildlife that threatens the mining operation, Jim spots a figure eyeing him in the distance. Jims paranoia turns to confusion as he uncovers truths about NEVEC and the indiscretions of the companys past. Here, the tale begins to follow recognizable paths, invoking elements of stories like Pocahontas and James Camerons Avatar by contrasting the greed of the invader with the purity of the land. But its how Lost Planet 3 subverts cliches that makes it so compelling. In fiction, lines like "I didnt know you had a wife" often lead to predictable story outcomes--but not here. Lost Planet 3 avoids overt moralizing and soap-opera melodrama, instead placing ordinary people in extraordinary circumstances and allowing them to find their way.
That isnt to say there arent sour notes. A miner with a deplorable French accent tops that list, though an annoyingly chatty engineer can also grate on your nerves. Both ultimately earn a vital place in the story, though not before injuring your sense of good taste with their cliched characterizations. The games tone wanders, sometimes shooting for "space cowboy" a la StarCraft or Firefly, and other times getting jokey, going so far as to point out its own mechanical shortcomings. A little lighthearted humor is appreciated, but when its a bit of dialogue pointing out how often you have to turn on an elevators power, you cant help but wish developer Spark Unlimited had avoided repetitive mission design rather than cracked wise about it.

That repetition is a problem. Many of Lost Planet 3s missions have you heading out into E.D.N. IIIs icy wilderness to perform odd jobs for NEVEC or other allies, flipping switches, riding elevators, and shooting some aliens in a comfortable but overfamiliar pattern. Like in the previous games, your primary foes are the akrid, aliens primarily known for their insectlike appearance and the glowing orange growths that indicate weak points. Previously, fighting the largest of these creatures could be both a stunning and frustrating affair, with their outlandish attacks sending you flying through the air and into drifts of snow, where you had to struggle to your feet and resume battle. Combat arenas were often large and gave you the opportunity to pilot combat mechs, and giant akrid forced you to use your wits when you werent busy cursing the frustrations of irritating knockbacks.
In Lost Planet 3, the distress and the diversity have both been toned down. You face some large akrid, but you do so without worry of being bowled over by numerous enemies and paralyzed by endless animation loops. Yet with greater playability also comes greater predictability. Regardless of the monster you face, the tactic remains the same: you tumble out of the way, the creature gets stuck for a moment, and you shoot at the glowing bits. And when you arent fighting the bigger akrid, youre fighting off the smaller ones, which you can typically dispose of with a few shotgun blasts. And you do all of this in samey gray-white corridors and in small arenas frigid with wind and snow.

The action is bog-standard shooting, and the encounters are tame when compared to previous Lost Planet games. New this round is a cover system, though you rarely need to use it in the single-player campaign, and its bizarre to see non-humanoid life-forms sticking against cover and rising up to fling projectiles at you. Yet theres still joy in watching orange thermal energy burst from an akrids vulnerable wounds when you shoot it, not to mention the sense of relief that comes from smashing its iced corpse to smithereens. In the first case, you see the lifeblood leaking from your foe; in the second, you prove your superiority by vanquishing all remnants of it. The combination makes for a rewarding power trip.

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