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Showing posts with label 2014. Show all posts
Showing posts with label 2014. Show all posts

Monday, March 31, 2014

Nokia Store Not to Allow New Symbian and Meego App from 1st Jan 2014

Time has finally come for Symbian. Nokia has recently sent a mail to all app developers about new development on Symbian and Meego. In the mail, its written that after 1st Jan, 2014, Nokia Store will not allow any new Symbian and/or Meego application or updates to existing application.

Nokia Symbian

Users will still be able to download the applications but no new application will see the Nokia Store after 1st Jan, 2014. You may see some development from publishers and they may provide direct links of apps from their websites. Nokia has finally put a brake on Symbian. This is very disappointing news for millions of Symbian users. Heres the email-
Dear Nokia Developer,

With the growing business opportunities available on the Asha and Windows Phone platforms, we have been reviewing our developer content programs to see how we can maximize our support to you, our developers. As a result of this review, we have decided to focus our support and investment in new content toward Asha and Windows Phone. Over the next few months we will be transitioning our active developer support away from Symbian and MeeGo.

If you have Symbian and MeeGo content in the Nokia Store, it will continue to be available for download to customers, and you will continue to receive download and revenue reports as well as payouts for downloaded content. However, starting January 1, 2014, you will no longer be able to publish any new content or update existing content for Symbian and MeeGo.

We are very excited about the opportunities available with Asha and Windows Phone, and hope that you will bring your talents to these platforms. We believe that these changes will help improve our ability to support you as you develop fantastic apps for your customers.

It is clear from mail that Nokia is now focusing on Asha and Windows Phone platform. Symbian and Meego is of least to no importance.









Source: allaboutsymbian
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Friday, March 7, 2014

Gaming exoskeleton to pair with Oculus Rift headset at CES 2014

PrioVR, the full-body tracking suit, rebounds from its failed Kickstarter with a fully-functional prototype at CES 2014 that will pair with the Oculus Rift headset.

 
The PrioVR full-body tracking suit will be paired with the Oculus Rifts immersive headset at CES 2014 for an unprecedented virtual reality experience.
(Credit: Nick Statt/CNET) 
 
  LAS VEGAS -- The future of gaming, at least to those banking on the rise of virtual reality, lies not just with better graphics or voice control, but with sensor suits and headsets that bring our real-world movements to life onscreen. At CES 2014, the PrioVR full-body tracking suit is on display and the company behind it, YEI Technology, is partnering with VR headset maker Oculus Rift to showoff a fully immersive gaming experience later this week.

Sailing toward the far-off sci-fi future of those powered exoskeletons in "The Matrix" or the video game series Crysis, the PrioVR hardware is a string of strap-on sensors extensive enough to make anyone look like an actor in a motion capture studio. Its half-body system includes sensors for a users head, elbows, and wrists that can be expanded into a full-body suit that tracks ones shoulder, waist and leg movements.

"That allows you to drop on the ground, roll around, shoot under your leg, curl up into a fetal position," said Paul Yost, YEIs chief of R&D. "We have this collection of inertial sensors that combines with a software that ties all that together into this skeletal model. All that happens on the system itself, so theres no computational load on the PC other than the communication."
 
(Credit: Nick Statt/CNET) 
 
Combined with that software are API plug-ins, Yost pointed out, that are compatible with all major gaming engines, allowing developers to drop the suit support into into any application with relative ease. PCs are the starting point, but YEI hopes to expand to consoles as well.

As far as movement goes, players wield a nunchuk-like controller similar to that of the original Wii to navigate the game environment and utilize both hands and his or her upper body to make more nuanced movements. On the floor at CES, a user strapped into the half-body PrioVR prototype played a first-person shooter demo, shifting in his chair to peek out of corners and furiously angling a virtual weapon with his hands.

While this iteration of the PrioVR is new, YEIs attempts to jump into the VR market trace back to last fall. PrioVR originally launched on Kickstarter last September, where it racked up an impressive $111,000 but failed to meet its $225,000 goal.

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